Feychanghao
03-31-2010, 01:35 AM
I'm making this post because I'm getting annoyed with Deathwhisper.
http://forums.srnguild.com/attachment.php?attachmentid=150&stc=1&d=1270071171
Picture taken from Bosskillers.com.
Here's MY strat:
Phase 1:
Split melee into two groups; one for each side. Melee can kill everything, except an Empowered Cult Fanatic. They are super effective against Cult Adherents and Empowered versions. Any melee can tank a Cult Adherent.
Split casters into two groups; one each side. As soon as there are no Fanatics to kill on their respective sides, go all out on Deathwhisper's shield.
Leave one hunter for each side.
Leave DK's full time on Deathwhisper's mana shield. Reasons: Cult Adherents will spell reflect Howling Blast, Deathcoil, and more importantly Icy Touch. Choosing to go after Fanatics first to apply diseases without resists or spell reflects puts DK's at risk of pulling aggro. Frost DK's are at their best for single target DPS when the target is stationary (might have changed due to 3.3.3). The point of keeping the DK's on Deathwhisper for Phase 1 is to burn her shield quicker and to reduce unnecessary raid healing. By being on adds DK's run the risk of DPS'ing with only one disease up, which is like a rogue DPS'ing with only one poison applied. Pulling two melee off of adds in Phase 1 shouldn't hurt so much anyway, seeing as how melee is being AoE happy based on previous attempts.
Burn shield faster -> Less Deformed Fanatic chances (which apparently have been a problem lately).
Notes: Positioning in this phase is to accommodate for careless AoE during MC's and when Deathwhisper's shield is at 5% and the next wave of adds are 5-8 seconds from spawning. I'm fine with doing the old positioning or stacking up on here, but I would still recommend putting DK's on Deathwhisper full time.
------------------
Phase 2:
Watch out for ghosts, blah, blah, blah. Rogues on Deathwhisper to ToTs and interrupt. Ranged and healers split into two groups, with some healers spread near the entrance. This should keep the middle area open for melee to bounce back and forth between each side for adds.
But here's something that we could try, and I think it would help out a lot: have one tank kite every Cult Fanatic that spawns during Phase 2. This means that we are actually only required to kill half as many adds (three) during Phase 2. So in short, ranged really just has to focus on spreading out; they are free to burn down Deathwhisper the entirety of Phase 2.
As of right now, putting the DK's (since we're specced into it) on Deathwhisper during Phase 2, will allow for two extra interrupts, which are also off GCD and have no energy cost.
Notes: No one should be DPS'ing the Cult Fanatics in this phase at all for any reason. Cult Fanatics can also be feared, shackled, etc. to help the tank who's kiting them. The tank will need some slows on the Cult Fanatics, and he should do whatever he can to initially slow and gain aggro for every new Cult Fanatic picked up. Don't kite the adds into Deathwhisper or the melee DPS'ing the Cult Adherents.
==================
Other Notes: No strat can save someone that doesn't run away from ghosts and gets other people killed. If you're having trouble seeing where ghosts are spawning, zoom out your camera: /console CameraDistanceMax 50, or some other variant of that command.
==================
If you think my strat is retarded, it won't work, etc...
Premonition - http://www.youtube.com/watch?v=zIX8grB4DjY&hd=1
Adept - http://www.youtube.com/watch?v=upx2ZJRcKXE&hd=1
==================
Stack on Deathwhisper strats:
Exodus - http://www.youtube.com/watch?v=YMaNM3FQ7TM&hd=1
Intent (Multiple Perspectives) - http://www.youtube.com/watch?v=0pUMr1PPgEo&hd=1
Juggernaut (a very long and drawn out Phase 2, but Phase 1 took less than 4mins) - http://www.youtube.com/watch?v=6b9C9aSSIys&hd=1
================================
Pre-emptive response to dumb posts:
If someone doesn't like how I'm putting some emphasis on the class that I'm playing for this strat, then throw up some suggestions relating to your class. I don't know how other people's classes work to the extent that they do. Do not turn this thread into a dick swinging contest between classes.
[Edit]
Fixed broken image link.
http://forums.srnguild.com/attachment.php?attachmentid=150&stc=1&d=1270071171
Picture taken from Bosskillers.com.
Here's MY strat:
Phase 1:
Split melee into two groups; one for each side. Melee can kill everything, except an Empowered Cult Fanatic. They are super effective against Cult Adherents and Empowered versions. Any melee can tank a Cult Adherent.
Split casters into two groups; one each side. As soon as there are no Fanatics to kill on their respective sides, go all out on Deathwhisper's shield.
Leave one hunter for each side.
Leave DK's full time on Deathwhisper's mana shield. Reasons: Cult Adherents will spell reflect Howling Blast, Deathcoil, and more importantly Icy Touch. Choosing to go after Fanatics first to apply diseases without resists or spell reflects puts DK's at risk of pulling aggro. Frost DK's are at their best for single target DPS when the target is stationary (might have changed due to 3.3.3). The point of keeping the DK's on Deathwhisper for Phase 1 is to burn her shield quicker and to reduce unnecessary raid healing. By being on adds DK's run the risk of DPS'ing with only one disease up, which is like a rogue DPS'ing with only one poison applied. Pulling two melee off of adds in Phase 1 shouldn't hurt so much anyway, seeing as how melee is being AoE happy based on previous attempts.
Burn shield faster -> Less Deformed Fanatic chances (which apparently have been a problem lately).
Notes: Positioning in this phase is to accommodate for careless AoE during MC's and when Deathwhisper's shield is at 5% and the next wave of adds are 5-8 seconds from spawning. I'm fine with doing the old positioning or stacking up on here, but I would still recommend putting DK's on Deathwhisper full time.
------------------
Phase 2:
Watch out for ghosts, blah, blah, blah. Rogues on Deathwhisper to ToTs and interrupt. Ranged and healers split into two groups, with some healers spread near the entrance. This should keep the middle area open for melee to bounce back and forth between each side for adds.
But here's something that we could try, and I think it would help out a lot: have one tank kite every Cult Fanatic that spawns during Phase 2. This means that we are actually only required to kill half as many adds (three) during Phase 2. So in short, ranged really just has to focus on spreading out; they are free to burn down Deathwhisper the entirety of Phase 2.
As of right now, putting the DK's (since we're specced into it) on Deathwhisper during Phase 2, will allow for two extra interrupts, which are also off GCD and have no energy cost.
Notes: No one should be DPS'ing the Cult Fanatics in this phase at all for any reason. Cult Fanatics can also be feared, shackled, etc. to help the tank who's kiting them. The tank will need some slows on the Cult Fanatics, and he should do whatever he can to initially slow and gain aggro for every new Cult Fanatic picked up. Don't kite the adds into Deathwhisper or the melee DPS'ing the Cult Adherents.
==================
Other Notes: No strat can save someone that doesn't run away from ghosts and gets other people killed. If you're having trouble seeing where ghosts are spawning, zoom out your camera: /console CameraDistanceMax 50, or some other variant of that command.
==================
If you think my strat is retarded, it won't work, etc...
Premonition - http://www.youtube.com/watch?v=zIX8grB4DjY&hd=1
Adept - http://www.youtube.com/watch?v=upx2ZJRcKXE&hd=1
==================
Stack on Deathwhisper strats:
Exodus - http://www.youtube.com/watch?v=YMaNM3FQ7TM&hd=1
Intent (Multiple Perspectives) - http://www.youtube.com/watch?v=0pUMr1PPgEo&hd=1
Juggernaut (a very long and drawn out Phase 2, but Phase 1 took less than 4mins) - http://www.youtube.com/watch?v=6b9C9aSSIys&hd=1
================================
Pre-emptive response to dumb posts:
If someone doesn't like how I'm putting some emphasis on the class that I'm playing for this strat, then throw up some suggestions relating to your class. I don't know how other people's classes work to the extent that they do. Do not turn this thread into a dick swinging contest between classes.
[Edit]
Fixed broken image link.