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Feychanghao
03-31-2010, 01:35 AM
I'm making this post because I'm getting annoyed with Deathwhisper.

http://forums.srnguild.com/attachment.php?attachmentid=150&stc=1&d=1270071171

Picture taken from Bosskillers.com.

Here's MY strat:

Phase 1:

Split melee into two groups; one for each side. Melee can kill everything, except an Empowered Cult Fanatic. They are super effective against Cult Adherents and Empowered versions. Any melee can tank a Cult Adherent.

Split casters into two groups; one each side. As soon as there are no Fanatics to kill on their respective sides, go all out on Deathwhisper's shield.

Leave one hunter for each side.

Leave DK's full time on Deathwhisper's mana shield. Reasons: Cult Adherents will spell reflect Howling Blast, Deathcoil, and more importantly Icy Touch. Choosing to go after Fanatics first to apply diseases without resists or spell reflects puts DK's at risk of pulling aggro. Frost DK's are at their best for single target DPS when the target is stationary (might have changed due to 3.3.3). The point of keeping the DK's on Deathwhisper for Phase 1 is to burn her shield quicker and to reduce unnecessary raid healing. By being on adds DK's run the risk of DPS'ing with only one disease up, which is like a rogue DPS'ing with only one poison applied. Pulling two melee off of adds in Phase 1 shouldn't hurt so much anyway, seeing as how melee is being AoE happy based on previous attempts.

Burn shield faster -> Less Deformed Fanatic chances (which apparently have been a problem lately).

Notes: Positioning in this phase is to accommodate for careless AoE during MC's and when Deathwhisper's shield is at 5% and the next wave of adds are 5-8 seconds from spawning. I'm fine with doing the old positioning or stacking up on here, but I would still recommend putting DK's on Deathwhisper full time.

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Phase 2:

Watch out for ghosts, blah, blah, blah. Rogues on Deathwhisper to ToTs and interrupt. Ranged and healers split into two groups, with some healers spread near the entrance. This should keep the middle area open for melee to bounce back and forth between each side for adds.

But here's something that we could try, and I think it would help out a lot: have one tank kite every Cult Fanatic that spawns during Phase 2. This means that we are actually only required to kill half as many adds (three) during Phase 2. So in short, ranged really just has to focus on spreading out; they are free to burn down Deathwhisper the entirety of Phase 2.

As of right now, putting the DK's (since we're specced into it) on Deathwhisper during Phase 2, will allow for two extra interrupts, which are also off GCD and have no energy cost.

Notes: No one should be DPS'ing the Cult Fanatics in this phase at all for any reason. Cult Fanatics can also be feared, shackled, etc. to help the tank who's kiting them. The tank will need some slows on the Cult Fanatics, and he should do whatever he can to initially slow and gain aggro for every new Cult Fanatic picked up. Don't kite the adds into Deathwhisper or the melee DPS'ing the Cult Adherents.

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Other Notes: No strat can save someone that doesn't run away from ghosts and gets other people killed. If you're having trouble seeing where ghosts are spawning, zoom out your camera: /console CameraDistanceMax 50, or some other variant of that command.

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If you think my strat is retarded, it won't work, etc...

Premonition - http://www.youtube.com/watch?v=zIX8grB4DjY&hd=1
Adept - http://www.youtube.com/watch?v=upx2ZJRcKXE&hd=1

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Stack on Deathwhisper strats:

Exodus - http://www.youtube.com/watch?v=YMaNM3FQ7TM&hd=1
Intent (Multiple Perspectives) - http://www.youtube.com/watch?v=0pUMr1PPgEo&hd=1
Juggernaut (a very long and drawn out Phase 2, but Phase 1 took less than 4mins) - http://www.youtube.com/watch?v=6b9C9aSSIys&hd=1

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Pre-emptive response to dumb posts:

If someone doesn't like how I'm putting some emphasis on the class that I'm playing for this strat, then throw up some suggestions relating to your class. I don't know how other people's classes work to the extent that they do. Do not turn this thread into a dick swinging contest between classes.

[Edit]

Fixed broken image link.

Jerseywhat
03-31-2010, 04:30 PM
Ret pallys are similiar to frost dks with single target on the mana shield. I can tell you now that a ret pally switching targets is just bad dps/damage. On the same token me interrupting adherents and basically tanking them has to help at some point im sure of it. I will do whatever is needed, just throwing my 2 cents out there. And before someone says it, I know phase 1 dps isnt the issue we are having.

Harlequinn
03-31-2010, 05:10 PM
At ease troop! Clearly you are not me, but that is no damn excuse! Now ret pallies can dps anything since you use a combination of magical/physical attacks. Just try not to get cleaved and watch for the pink ghosties and you should be fine. If a pink ghost shows up in the melee in phase 2 you need to get out of dodge UNDERSTOOD?

Feychanghao
04-03-2010, 12:09 PM
So many views, yet so little replies. WTB more involvement from other raiders besides people who know my strat (Jersey) or are AFK (Harle).

corca
04-03-2010, 12:58 PM
From a healing standpoint, most people die to:

Aggro from Fanatics
Friendly fire while MC'd
Aggro from MC'd melee
Ghost explosions


I don't think the strategy has any effect on these issues.

Koalabear
04-03-2010, 04:56 PM
From a healing standpoint, most people die to:

Aggro from Fanatics
Friendly fire while MC'd
Aggro from MC'd melee
Ghost explosions


I don't think the strategy has any effect on these issues.

Agreed.

towelliee
04-03-2010, 05:12 PM
From a healing standpoint, most people die to:

Aggro from Fanatics - No excuse let the tanks pick everything up before you go ape shit. Start on the adherents and when Tank has enuff aggro on fanatics just put them on top of adherents without cleaving people.




Friendly fire while MC'd - If you have 3 druids in raid have them in charge of certain marks and use cyclone. best bet. Or have controlled CC. I know right cc a vanilla comback




Aggro from MC'd melee - Fuck warriors who bladestorm while MC




Ghost explosions - No excuse. Use something like DXE to flash your screen bright pink when ghosts spawn so you're aware of where to run.

Feychanghao
04-03-2010, 06:30 PM
From a healing standpoint, most people die to:

Aggro from Fanatics
Friendly fire while MC'd
Aggro from MC'd melee
Ghost explosions


I don't think the strategy has any effect on these issues.

Aside from what Towelie posted:

Aggro from Fanatics - Melee shouldn't be starting their damage on them; should be the Adherent. If a melee attacks an Adherent in the 3-pack before moving on to the Fanatics, then there should be no problem, since the tank should have enough aggro by the time the Adherent is dead. Think of it like single targeting the Suppressors with passive AoE: 5 seconds of 10% healing reduction followed by 5 seconds of 5% healing reduction is better than 10 seconds of 10% healing reduction.

Friendly Fire while MC'd - If someone can't control how their AoE works, then they shouldn't AoE when someone says "Dominate Mind / MC inc". It's also really bad if someone has a single target debuff on them, i.e. Immolate, Living Bomb, Rend, Unholy Blight, etc.

Aggro from MC'd melee - Jersey mentioned that whenever he got MC'd he found himself being CC'd very late. Since there's only 3 MC's up at a time, we could have 4 people assigned to CC's with the rest of the raid as backup, much like kicks, with 2 CC's on each side. It also wouldn't hurt if only those 4 people call out, on vent, who they are CC'ing.

Ghost explosions - Someone mentioned earlier, probably during the raid, that the ghosts will spawn about 5 or so yards next to a player. In all honesty, I think it's purely random and it just looks like they spawn next to someone because there's 25 people running around. Now I don't know if Deathwhisper "secretly" targets someone to aim where the ghosts spawn, or if the person targeted by the ghost is random or based on aggro at the time (which might be why healers are usually targeted). What I do know is that whoever the ghosts spawn next to should start running, and I think that was mentioned in the raid. If people are having trouble noticing these "ghost crash bolts", then they can practice noticing them by watching videos. Too much trouble to watch a video? Don't raid.

There's a lot of travel time for the ghost spawning projectiles, probably the same as Shadow Crash.

Here's something really important: Ghosts do not explode on people they are not targeting, as seen in this video at 7:20 (look at the bottom right hand corner). http://www.youtube.com/watch?v=J2b-68A5Zi0&hd=1

Basically you can't intercept a ghost and make it explode.

[Edit]

Also, if tank deaths are a problem, then Necrotic Strike (http://www.wowhead.com/?spell=72492) (mouse over to view) might be the culprit. Healers could add this to their Grid if they want. Supposedly the debuff lasts 20 seconds, so you're better off healing like mad to take the debuff off.